Oculus Rift Home Objects Can Now Be Resized

Oculus Rift owners can now resize objects in their virtual homes, including custom imported models.

Oculus Home is the default environment when you put a Rift or Rift S on your head, and where you’re returned to when you exit a VR game. It was once a static environment, but received a total overhaul in late 2017.

This overhaul made it customizable, with hundreds of included objects and support for importing custom models. It also added multiplayer support, so friends can visit your home and hang out.

Oculus Home Guns

Until now, however, creators had difficulty getting the scale right for the models they were importing. Different 3D creation programs use different units of scale, and if it wasn’t correct the modeler would have to reopen the program, export it, then return to VR and re-import it. This update removes that hassle by simply letting the models be resized within VR.

Earlier this year Home added support for custom environments and these can even be made public and named. This was followed up with the addition of portals between Homes. This seemed to suggest that Home could become the basis for Facebook’s metaverse, but the company announced a new project which would fit this role, Facebook Horizon– which will support both Rifts and the Oculus Quest.


What the future of Oculus Home looks like is unclear, and it seems likely it could one day be replaced by Horizon, but for now, these quality of life improvements will be appreciated by those who use it.

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Lenovo Plans Sleek AR Glasses That Let PC Users See Multiple Workspaces

Nreal captured plenty of attention with the January reveal of its smartphone-tethered Light AR glasses for consumers, and now Lenovo has revealed a similarly small alternative targeted at PC business users. While these glasses won’t be confused with sunglasses, the Lenovo AR Concept Glasses are small enough to carry anywhere and wear — a bit awkwardly — in public, where the company expects they’ll help workers access virtual workspaces from the road.

The goal, Lenovo explains, is to use AR to give a user visual privacy while working in a public space, as well as the option to view multiple screens at once. Rather than trying to create an entirely new platform or set of apps, the company wants PC users to be able to access the work, social media, and game software they already own, but within the glasses as needed.

Lenovo hasn’t disclosed the full specs for the glasses yet, but they appear to include three front-facing cameras, support for prescription lenses, and a wire to connect to a laptop. In a video, Lenovo shows them working with a ninth-generation Intel Core i7- and GeForce GTX-powered PC; the minimum specs are not yet clear.

The company’s approach may well be prescient. Rivals such as Magic Leap and Microsoft have attempted to develop entirely new platforms around their AR headsets, requiring the purchase and actual wearing of new computing hardware to experience the benefits of augmented reality. While companies such as Nreal, Qualcomm, and Apple have seemingly focused on smartphone-tethered solutions that might be used everywhere — and require full-room mapping to prevent accidents — Lenovo’s approach would narrow the scope of user movement to a chair, and focus largely on simpler use cases.

So far, there’s no pricing or release date for the headset, which is being shown this week at Lenovo’s Beijing edition of Tech World. The company has previously marketed Star Wars-themed AR solutions for kids and Mirage Solo VR headsets that have recently been used for pediatric medical applications.

This post by Jeremy Horwitz originally appeared on VentureBeat. 

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Best Black Friday 2019 VR Sales And Deals

We’ve rounded up all of the best Black Friday 2019 sales and deals for VR. This list will be continuously updated throughout the month of November and has all deals for all headset platforms, accessories, and hardware.

This year Thanksgiving falls on Thursday, November 28th, which makes Black Friday November 29th. However, ‘Black Friday’ is just a marketing term nowadays and doesn’t actually mean the sales start on that Friday.

In many cases in the weeks leading up to the date you’ll find lots of deals already available and even that week many retailers will launch sales on the 28th itself or even earlier on the 27th and they’ll carry through until the end of the month. For example, Gamestop is opening its doors this year as early as 3PM on Thanksgiving Day.

Best Black Friday VR Headset Deals

Oculus Rift S w/ 2 Touch Controllers for $350 from Lenovo (usually $399)
PlayStation VR Bundle with 5 Games for $199 from Target (usually $299+)

  • PSVR Headset
  • PS4 Camera
  • Resident Evil VII
  • Astro Bot
  • Everybody’s Golf VR
  • The Elder Scrolls V: Skyrim VR
  • PlayStation VR Worlds

Samsung Odyssey+ HMD w/ 2 Controllers for $275 from Amazon (usually $299+)
Pimax 5K XR OLED Headset Only for $999 from Amazon (usually $1,189+)
Smasung Gear VR (2017 ver.) w/ Controller for $98 from Amazon (usually $129)


Best Black Friday VR Accessory Deals

Xbox One Wireless Controller for $39 from Amazon (usually $59)
Logitech G903 Wireless Mouse for $79 from Best Buy (usually $149)


Best Black Friday VR System And Hardware Deals

Lenovo Legion Y545 with RTS 2060 for $1,099 from Walmart (usually $1,599)
PlayStation 4 Slim Bundle w/ 3 Non-VR Games for $199 from Target and Walmart (usually $299)


Best Black Friday VR Game Deals

Viveport Infinity 1-Year Subscription for $60 from HTC (usually ~$100+)

Not seeing something you want on this list? We’ll be updating this over the entire month of November and will probably miss a lot of deals. Stuff like SSDs, RAM, GPUs, and various pieces of PC gaming gear always go on sale so keep an eye out if you’re due for an upgrade.

Check out our article here on how to see if your PC is VR ready.

This article was published for the first time on November 15th, 2019.

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The Climb Comes To Oculus Quest December 3, Trailer Shows Graphics

The Climb is officially launching on Oculus Quest on December 3, according to a Facebook spokesperson.

This VR climbing game was developed by Crytek back in 2016 for the original PC-based Oculus Rift. It was originally developed for the Xbox controller, the Rift’s input before Touch controllers were released. However of course upon the release of Touch the game received a day one patch with full support.

climb vr
The Climb on Oculus Rift. NOTE that graphics will not look like this on Quest!

We gave The Climb 8/10 in our review, calling it “a world in which the mechanics are so satisfying, the visuals are so beautiful, and the sense of accomplishment is so real that you just want to continue doing what the game enables you to do so perfectly: keep climbing.

The game was one of the first announced for the Oculus Quest standalone headset, by Facebook CEO Mark Zuckerberg himself all the way back at Oculus Connect 5 in October 2018. Radio silence followed this announcement however, even though back in June Crytek told us they’d give release date info “soon”.

The Climb was praised for its graphics when it released on Rift, and it still holds up today on Rift S. We’ve been extremely curious how well the visuals would look on the Quest port. Luckily, earlier today we got the first glimpse of this in the “coming soon” trailer:

It’s hard to tell from a low bitrate trailer, but the graphics look to hold up fairly well, considering the Quest’s GPU is around 10 times slower than the Rift minimum spec. The textures are obviously much lower detail, but the environment still looks stunning from a distance.

Like with past active games that have come to Quest, the wireless nature of the headset will likely for many make it a preferable overall to playing on Rift, even with the less detailed environment. We’ll make sure to give you our full impressions as soon as the game releases.

There’s no word yet on whether The Climb will support cross-buy with Rift, but we’ll let you know as soon as that information is available.

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